
Other than that, having spears in place on the walls beforehand to help avoid the big laser helps. Biggest thing for me was realizing that trying to eat food during this fight was pure folly, and it's actually better to discard it all since he STEALS it from you. Katash (kobold general) - Pretty damn tough fight, but the pattern was fairly easy to dodge once you were able to spot the visual cues.Still tough as nails though, and I really do think the bosses attacks are a bit too quick. The key for me was realizing that staying really close and behind the slime was actually best, because the spike attack gives enough of a tell to let you dash away, and everything else leaves a nice wide open window of attack if you're right behind the boss. The big slime in the Anuri Ruins - In retrospect, this boss is more just teeing you up for how tough this game is, but it's definitely made harder by the lack of upgrades or instant-consumables available at the time you fight this guy.Mostly just a really hard fight, but oh boy it felt good to win. Once the kobold appears, the crossbow takes care of him fairly quick.

Or if I could hack it, swatting at them with my bat while their back is turned could do a lot of damage.

My strategy involved staying MOSTLY on the top platform, but also leveraging the divots in the floor for cover when the big dudes charged across (they just charge right over you if you do it right!), and then shooting my crossbow. Taking one hit from these dudes often meant taking multiple more hits just due to how far you get flung.


There is just SO MUCH TO DO!! The towns are so densely populated & lived in, and begging to be explored. I bought this game on a whim and I cannot express how pleased I am. Our own madhair had plenty of good to say about it: P:A has tons of thoughtful puzzles, challenging minigames, fishing and cooking, fun characters, gorgeously and impossibly detailed pixel art, an amazing soundtrack, and a nice story to go along with it all!!īut dont just take my word for it. It's most readily compared to Zelda 2, in that it has an overworld where little greyscale monster encounters appear randomly on the map, and its side scrolling 2D action everywhere else, but the comparisons mostly end there.
